Wukong Early Fan Made


First project after switching to Unreal Engine — mostly an exploration of how the engine fits together. I was impressed but overwhelmed at first by the sheer surface area of tools and features.

What I worked on:

What I learnt:

That last one is genuinely the hardest part of picking up Unreal — there's so much in front of you on day one (frameworks, editors, build pipelines, Blueprint vs C++) that I spent the first few weeks just figuring out where everything lived.