First project after switching to Unreal Engine — mostly an exploration of how the engine fits together. I was impressed but overwhelmed at first by the sheer surface area of tools and features.
What I worked on:
- Basic action combat — nothing fancy, but it works end to end.
- The full pipeline, all the way through to a packaged, playable demo.
What I learnt:
- Unreal's gameplay framework, project workflow, and editor UI/UX.
That last one is genuinely the hardest part of picking up Unreal — there's so much in front of you on day one (frameworks, editors, build pipelines, Blueprint vs C++) that I spent the first few weeks just figuring out where everything lived.
