My first — and, as it turned out, only — Unity project, built as the final assignment for a second-year university course. I moved to Unreal Engine right after finishing it. Made purely for learning, so it contains some copyrighted art and audio and isn't intended for release.

What I worked on:
- Inventory and equipment with set bonuses.
- Four enemy archetypes — melee, ranged, flying, and boss — built on a shared state machine that also drives the player.
- Save/load with three save slots.
- Quest system as proof of concept — all quests granted at start, completable in any order. Didn't have time to expand into a full questline.
Full playthrough.

Honestly, the systems were over-scoped for a coursework deadline — the state machine alone ended up the heaviest piece of engineering. I came out of it having learned more about cutting scope than about combat feel.