Fake Knight


My first — and, as it turned out, only — Unity project, built as the final assignment for a second-year university course. I moved to Unreal Engine right after finishing it. Made purely for learning, so it contains some copyrighted art and audio and isn't intended for release.

What I worked on:

Full playthrough.

Honestly, the systems were over-scoped for a coursework deadline — the state machine alone ended up the heaviest piece of engineering. I came out of it having learned more about cutting scope than about combat feel.