Casual Topdown Shooter


Third-year university coursework, designed for both PC and mobile. I kept the scope deliberately small after Fake Knight — single-genre, finite content, finishable in a semester.

What I worked on:

What I learnt:

A lot of those constraints only show up once you're testing on-device or building the final package. If you haven't accounted for them from day one, you end up redoing whole systems.

Design of all characters, weapons, and enemies in the game.