Final-year university graduation project. By this point I'd switched to Unreal and finished a couple of smaller projects, so I wanted to try something with more replay value — hence the roguelike loop.
What I worked on:
- Roguelike combat — dodge, dash, melee, and abilities.
- Procedural rooms and an upgrade system.
- Enemy AI and environmental traps.
- Save/load.
- Event triggers and a simple in-run shop.
Full gameplay.
